You can use Marvel-generated mockups to build prototypes or import from other popular design tools. Marvel is a popular end-to-end design, prototyping, and testing tool with similar design handoff features to Zeplin. The tool also includes code snippets for web, iOS, and Android applications with CSS, Less, SASS, and other styling so engineers can copy/paste to start development. A style guide allows designers to save colors, text styles, spacing/layouts, design tokens, and components. With Zeplin, designers can create user flows with annotations to provide engineers with context. You can also integrate Zeplin with tools like Jira, Slack, Trello, and Microsoft Teams for improved collaboration. Zeplin is a popular design handoff tool making it easy for designers, engineers, and other team members to communicate and collaborate effectively. You can also sync React components directly to UXPin through Git or import them easily with Component Manager. Sign up for a free trial to test UXPin’s Merge technology with MUI components via our Storybook integration. This single source of truth enables designers and engineers to work with the same UI elements.Ĭheck out Design Handoff: What it Looks Like with UXPin Merge for a detailed look at how Merge can optimize your design process and handoffs. UXPin Merge allows you to import UI components to UXPin, so designers can build fully functioning interactive prototypes. With UXPin, you can design everything from basic wireframes to immersive UI designs and code-based high-fidelity prototypes using our proprietary Merge technology. The benefit for designers and developers is less drift and realistic designs and expectations. UXPin is a code-based tool that renders HTML, CSS, and Javascript rather than vector files like traditional image-based design tools. Top 10 Tools for Better Developer Handoff in 2022 1) UXPin Merge Luckily, there are design handoff tools to help expedite and streamline the process. Many of these issues will be familiar if you’re experienced with the handoff process. These are just a few common design handoff challenges that cause friction between design and development. With everything spread across different locations and platforms, handoffs are prone to mistakes and errors. Too Many Design Handoff ToolsĪnd lastly, design handoffs often include multiple tools for design files, prototypes, documentation, assets, and collaboration. The most common example is the drift between colors and gradients from mockups to final code. Technical ConstraintsĪnother cause of design drift is the rendering engine of the browser or device displaying your product. Designers think this is sufficient, but engineers can’t replicate the designs with this code–the two teams are speaking different languages with insufficient interpretation. Most image-based design tools offer plugins or applications that generate an HTML template with accompanying CSS. Poor Image-Based Tools for Rendering CodeĪnother issue is converting a design to code. They’re also not part of the actual prototype, so engineers have to go from a prototype to an external file to watch the video animation and see how it all fits together. The problem with these methods is that they don’t have technical constraints, creating unrealistic expectations for designers and product teams. Designers must use various tools and methods to replicate code-based features–for example, GIFs and videos to display transitions and animations. One of the biggest design handoff challenges is prototype fidelity and functionality.
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